Connect Figma and Unity to Build Intelligent Automations

Choose a Trigger

Figma

When this happens...

Choose an Action

Unity

Automatically do this!

Ready to use Figma and Unity automations

Actions and Triggers

When this happensTriggers

A trigger is an event that starts a workflow.

New Comment Is Created

New Comment Is Created

Runs when new comment is created

Unity Event Occurs

Unity Event Occurs

Runs when Unity Event Occurs

Request a new Trigger for Figma

Do thisActions

Action is the task that follows automatically within your Figma integrations.

Add Comment

Add Comment

Add a comment to a Figma file at a specific position or reply to an existing comment.

Add Emoji Reaction

Add Emoji Reaction

Add an emoji reaction to a file comment.

Remove Comment Reaction

Remove Comment Reaction

Remove an emoji reaction from a comment.

Delete Comment

Delete Comment

Remove a specific comment from a Figma file.

Create Dev Resource

Create Dev Resource

Attach a developer resource (link, doc, or code reference) to a specific frame or component in a Figma file.

Request a new Action for Figma

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Frequently Asked Questions

How do I start an integration between Figma and Unity?

To start, connect both your Figma and Unity accounts to viaSocket. Once connected, you can set up a workflow where an event in Figma triggers actions in Unity (or vice versa).

Can we customize how data from Figma is recorded in Unity?

Absolutely. You can customize how Figma data is recorded in Unity. This includes choosing which data fields go into which fields of Unity, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Figma and Unity?

The data sync between Figma and Unity typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Figma to Unity?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Figma and Unity?

Yes, you can set conditional logic to control the flow of data between Figma and Unity. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.

Figma

About Figma

Figma is a collaborative interface design tool that allows teams to create, prototype, and share designs seamlessly. It is widely used by designers and developers to work together in real-time, making the design process more efficient and effective.

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Unity

About Unity

A cross-platform real-time 3D development engine for creating interactive experiences.

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