Connect Pastel and Unity to Build Intelligent Automations

Choose a Trigger

Pastel

When this happens...

Choose an Action

Unity

Automatically do this!

Enable Integrations or automations with these events of Pastel and Unity

Enable Integrations or automations with these events of Pastel and Unity

Triggers

New Canvases

New Canvases

Triggers when a new canvas is created.

New Project

New Project

Triggers when a new Project is created.

Unity Event Occurs

Unity Event Occurs

Runs when Unity Event Occurs

Request a new Trigger for Pastel

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Frequently Asked Questions

How do I start an integration between Pastel and Unity?

To start, connect both your Pastel and Unity accounts to viaSocket. Once connected, you can set up a workflow where an event in Pastel triggers actions in Unity (or vice versa).

Can we customize how data from Pastel is recorded in Unity?

Absolutely. You can customize how Pastel data is recorded in Unity. This includes choosing which data fields go into which fields of Unity, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Pastel and Unity?

The data sync between Pastel and Unity typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Pastel to Unity?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Pastel and Unity?

Yes, you can set conditional logic to control the flow of data between Pastel and Unity. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.