Connect Rebrandly and Unity to Build Intelligent Automations

Choose a Trigger

Rebrandly

When this happens...

Choose an Action

Unity

Automatically do this!

Ready to use Rebrandly and Unity automations

Actions and Triggers

When this happensTriggers

A trigger is an event that starts a workflow.

New Branded Link

New Branded Link

Trigger when create a new branded link.

New Click

New Click

Triggers when the Branded Link receives a new click.

Unity Event Occurs

Unity Event Occurs

Runs when Unity Event Occurs

Request a new Trigger for Rebrandly

Do thisActions

Action is the task that follows automatically within your Rebrandly integrations.

Create Branded Link

Create Branded Link

create a short branded link from any url.

Update Branded Link

Update Branded Link

update the destination url of branded link

Create New Tag

Create New Tag

Creates a new tag in Rebrandly.

Request a new Action for Rebrandly

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Frequently Asked Questions

How do I start an integration between Rebrandly and Unity?

To start, connect both your Rebrandly and Unity accounts to viaSocket. Once connected, you can set up a workflow where an event in Rebrandly triggers actions in Unity (or vice versa).

Can we customize how data from Rebrandly is recorded in Unity?

Absolutely. You can customize how Rebrandly data is recorded in Unity. This includes choosing which data fields go into which fields of Unity, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Rebrandly and Unity?

The data sync between Rebrandly and Unity typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Rebrandly to Unity?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Rebrandly and Unity?

Yes, you can set conditional logic to control the flow of data between Rebrandly and Unity. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.