Connect Unity and ProjectManager to Build Intelligent Automations

Choose a Trigger

Unity

When this happens...

Choose an Action

ProjectManager

Automatically do this!

Ready to use Unity and ProjectManager automations

Actions and Triggers

When this happensTriggers

A trigger is an event that starts a workflow.

Unity Event Occurs

Unity Event Occurs

Runs when Unity Event Occurs

New Resource Added

New Resource Added

Runs when a new person, material, or tool is added to your account

New Project Created

New Project Created

Runs when a new project is created in ProjectManager.

New Task Created

New Task Created

Runs when a new task is created, optionally only for a specific project.

Timesheet Entry Created/Updated

Timesheet Entry Created/Updated

Runs when a timesheet entry is created/updated.

Request a new Trigger for Unity

Do thisActions

Action is the task that follows automatically within your Unity integrations.

Create Project

Create Project

Create a new project

Create Task

Create Task

Creates a new task in your project.

Update Project

Update Project

Update selected fields of an existing project. Empty fields remain unchanged.

Update Task

Update Task

Update an existing task; empty fields remain unchanged.

Update Timesheet Entry ID

Update Timesheet Entry ID

Update an existing timesheet entry, useful for incrementing the total hours logged or adding notes about the entry

Get Project Details

Get Project Details

Get details of a specific project.

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Frequently Asked Questions

How do I start an integration between Unity and ProjectManager?

To start, connect both your Unity and ProjectManager accounts to viaSocket. Once connected, you can set up a workflow where an event in Unity triggers actions in ProjectManager (or vice versa).

Can we customize how data from Unity is recorded in ProjectManager?

Absolutely. You can customize how Unity data is recorded in ProjectManager. This includes choosing which data fields go into which fields of ProjectManager, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Unity and ProjectManager?

The data sync between Unity and ProjectManager typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Unity to ProjectManager?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Unity and ProjectManager?

Yes, you can set conditional logic to control the flow of data between Unity and ProjectManager. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.

Unity

About Unity

A cross-platform real-time 3D development engine for creating interactive experiences.

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ProjectManager

About ProjectManager

ProjectManager.com is a simple yet powerful online project management tool that enables you and your team to plan, track, monitor and report on your projects in real-time.

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