Integrations actiTIME Animal Crossing: Pocket Camp
actiTIME + Animal Crossing: Pocket Camp

Connect actiTIME and Animal Crossing: Pocket Camp to Build Intelligent Automations

Choose a Trigger

actiTIME

When this happens...

Choose an Action

Animal Crossing: Pocket Camp

Automatically do this!

Enable Integrations or automations with these events of actiTIME and Animal Crossing: Pocket Camp

Enable Integrations or automations with these events of actiTIME and Animal Crossing: Pocket Camp

Triggers

Task Created

Task Created

Triggers when a new task created.

Task Updated

Task Updated

Triggers when an existing task updated.

Task Deleted

Task Deleted

Triggers when an existing task deleted.

Project Created

Project Created

Triggers when a new project created.

Project Updated

Project Updated

Triggers when an existing poject update.

Project Deleted

Project Deleted

Triggers when an existing poject delete.

Actions

Create Task

Create Task

Create a new task in actiTIME for a selected project, with optional description, deadline, estimate, and type of work.

Create Project

Create Project

Creates a new project in actiTIME for a selected customer, with an optional description.

Create Customer

Create Customer

Create a new customer in actiTIME using the provided name and optional description.

Modify Time-Track

Modify Time-Track

Replace a user's tracked time for a specific task on a given date and optionally save a comment.

Find Customer

Find Customer

Search customers by name. Returns all customers if no name is provided; returns a message when no match is found.

Find Project

Find Project

Returns projects for a selected customer and optionally filters results by project name.

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Frequently Asked Questions

How do I start an integration between actiTIME and Animal Crossing: Pocket Camp?

To start, connect both your actiTIME and Animal Crossing: Pocket Camp accounts to viaSocket. Once connected, you can set up a workflow where an event in actiTIME triggers actions in Animal Crossing: Pocket Camp (or vice versa).

Can we customize how data from actiTIME is recorded in Animal Crossing: Pocket Camp?

Absolutely. You can customize how actiTIME data is recorded in Animal Crossing: Pocket Camp. This includes choosing which data fields go into which fields of Animal Crossing: Pocket Camp, setting up custom formats, and filtering out unwanted information.

How often does the data sync between actiTIME and Animal Crossing: Pocket Camp?

The data sync between actiTIME and Animal Crossing: Pocket Camp typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from actiTIME to Animal Crossing: Pocket Camp?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between actiTIME and Animal Crossing: Pocket Camp?

Yes, you can set conditional logic to control the flow of data between actiTIME and Animal Crossing: Pocket Camp. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.

actiTIME

About actiTIME

Actitime is a comprehensive time tracking and project management tool designed to help businesses streamline their workflow and improve productivity. It offers features like task management, time tracking, and reporting to ensure efficient project execution.

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Animal Crossing: Pocket Camp

About Animal Crossing: Pocket Camp

Animal Crossing: Pocket Camp is a mobile game that allows players to create and manage their own campsite, interact with animal characters, and engage in various activities like fishing, bug catching, and crafting. It's a delightful and relaxing experience for fans of the Animal Crossing series.

Learn More