IntegrationsBeeminderAnimal Crossing: Pocket Camp
Beeminder + Animal Crossing: Pocket Camp

Connect Beeminder and Animal Crossing: Pocket Camp to Build Intelligent Automations

Choose a Trigger

Beeminder

When this happens...

Choose an Action

Animal Crossing: Pocket Camp

Automatically do this!

Enable Integrations or automations with these events of Beeminder and Animal Crossing: Pocket Camp

Enable Integrations or automations with these events of Beeminder and Animal Crossing: Pocket Camp

Actions

List Archived Goals

List Archived Goals

Same as “List All Goals,” but returns goals you’ve archived.

Get a Single Goal

Get a Single Goal

Fetch all details for one goal. Include &datapoints=true to get its full datapoint history.

Get Goal Datapoints

Get Goal Datapoints

Returns datapoints (entries) logged under a goal.

List All Goals

List All Goals

Retrieves all active goals of the specified user.

Create Charge

Create Charge

Charges a specified amount (USD) to the user’s account, with an optional note

Delete Datapoint

Delete Datapoint

Removes the specified datapoint from the goal.

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Frequently Asked Questions

How do I start an integration between Beeminder and Animal Crossing: Pocket Camp?

To start, connect both your Beeminder and Animal Crossing: Pocket Camp accounts to viaSocket. Once connected, you can set up a workflow where an event in Beeminder triggers actions in Animal Crossing: Pocket Camp (or vice versa).

Can we customize how data from Beeminder is recorded in Animal Crossing: Pocket Camp?

Absolutely. You can customize how Beeminder data is recorded in Animal Crossing: Pocket Camp. This includes choosing which data fields go into which fields of Animal Crossing: Pocket Camp, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Beeminder and Animal Crossing: Pocket Camp?

The data sync between Beeminder and Animal Crossing: Pocket Camp typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Beeminder to Animal Crossing: Pocket Camp?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Beeminder and Animal Crossing: Pocket Camp?

Yes, you can set conditional logic to control the flow of data between Beeminder and Animal Crossing: Pocket Camp. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.

Beeminder

About Beeminder

Beeminder is a goal-tracking tool that helps you stay accountable and motivated by visualizing your progress and setting up financial stakes for your goals. Whether you're looking to build a new habit, lose weight, or complete a project, Beeminder keeps you on track by integrating with various apps and services.

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Animal Crossing: Pocket Camp

About Animal Crossing: Pocket Camp

Animal Crossing: Pocket Camp is a mobile game that allows players to create and manage their own campsite, interact with animal characters, and engage in various activities like fishing, bug catching, and crafting. It's a delightful and relaxing experience for fans of the Animal Crossing series.

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