Integrate Filestage with Unity to automate workflows, sync data between apps, and eliminate repetitive tasks with AI-powered automation.
Create Folder in Filestage when Unity Event Occurs in Unity
Create Project in Filestage when Unity Event Occurs in Unity
Archive/Unarchive Project in Filestage when Unity Event Occurs in Unity
Add Reviewers to Reviewers Group in Filestage when Unity Event Occurs in Unity
Create Review Comment in Filestage when Unity Event Occurs in Unity
Start from a real workflow other teams are already running.
Filestage
When this happens...
New Project
Project is Archived
Project is Deleted
New File Version Is Uploaded
File Version is Deleted
New Folder is Created
Reviewer is Invited to a Reviewer Group
File Is Deleted
New Comment is Created
Comment Reply Is Created
File Due Date Is Changed
File Review Status is Changed
Review Decision is Submitted
New File is Added to a Project
When a Review Is Started in a New Reviewer Group
When a Review Due Date Has Arrived
Unity
Automatically do this!
Create Folder in Filestage when Unity Event Occurs in Unity
Use this flowCreate Project in Filestage when Unity Event Occurs in Unity
Use this flowArchive/Unarchive Project in Filestage when Unity Event Occurs in Unity
Use this flowAdd Reviewers to Reviewers Group in Filestage when Unity Event Occurs in Unity
Use this flowCreate Review Comment in Filestage when Unity Event Occurs in Unity
Use this flowGet Reviewer Groups by Project in Filestage when Unity Event Occurs in Unity
Use this flowGet Review by ID from Filestage when Unity Event Occurs in Unity
Use this flowGet Project by ID in Filestage when Unity Event Occurs in Unity
Use this flowGet projects in Filestage when Unity Event Occurs in Unity
Use this flowGet folders in Filestage when Unity Event Occurs in Unity
Use this flowEverything you can automate between Filestage and Unity.
When this happensTriggers
A trigger is an event that starts a workflow.
Triggers When a new project is created
Triggers when a project is archived.
Triggers when a project is removed.
Triggers when a new version of a file is uploaded.
Triggers when a file version is removed.
Triggers when a new folder is created.
Action is the task that follows automatically within your Filestage integrations.
Creates a folder.
Creates a project in the specific folder.
Archives/Unarchives a chosen project.
Adds reviewers to a chosen reviewer group.
Creates a general comment for a provided version.
List all reviewer groups of a specific project.

Follow a simple walkthrough to create, test, and launch your first automation.
Connect your apps
Link the apps you want to automate.
Configure your workflow
Set up triggers, actions, and map your data.
Test & publish
Test your workflow and publish it.
Recognized by leading review platforms and trusted by 10,000+ businesses worldwide.

Just describe the task in plain English. viaSocket AI selects the right apps, builds the workflow, maps the fields, and prepares everything for review before you publish.

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Filestage is a collaborative platform designed to streamline the review and approval process for creative projects. It allows teams to share, review, and approve files such as videos, images, and documents in a centralized and organized manner, enhancing productivity and ensuring timely feedback.
Learn moreA cross-platform real-time 3D development engine for creating interactive experiences.
Learn moreSign up for a free viaSocket account, then authorize both your Filestage and Unity accounts. From there, pick a trigger in one app and an action in the other. Your first workflow can be live in under five minutes.
Yes. viaSocket uses instant triggers where available, so data moves between Filestage and Unity as soon as the event happens. Scheduled polling triggers run at a maximum interval of 15 minutes.
Yes. You can map specific fields, apply filters to skip records that do not match your conditions, and transform values before they reach Unity. No coding required.
Yes. You can set up a workflow where Filestage triggers actions in Unity, and a separate workflow where Unity triggers actions in Filestage. Both run independently and in real time.
viaSocket logs every run so you can see exactly what succeeded and what failed. Failed tasks can be retried from the dashboard without re-configuring the workflow.
Yes, there is a free plan that covers basic workflows between Filestage and Unity. Paid plans unlock higher task limits, faster polling, and advanced features like multi-step workflows and conditional logic.
No. The entire Filestage and Unity integration is built through a visual, point-and-click interface. Code blocks are available if you want them, but they are never required.