IntegrationsOneSignalAnimal Crossing: Pocket Camp
OneSignal + Animal Crossing: Pocket Camp

Connect OneSignal and Animal Crossing: Pocket Camp to Build Intelligent Automations

Choose a Trigger

OneSignal

When this happens...

Choose an Action

Animal Crossing: Pocket Camp

Automatically do this!

Enable Integrations or automations with these events of OneSignal and Animal Crossing: Pocket Camp

Enable Integrations or automations with these events of OneSignal and Animal Crossing: Pocket Camp

Triggers

New Template

New Template

Triggers when new template is created.

Request a new Trigger for OneSignal

Actions

Get All Players

Get All Players

Get an all existing players

View messages

View messages

View the details for a collection of messages.

List Templates

List Templates

List all templates.

List Segments

List Segments

List all segments.

Create an Email Template

Create an Email Template

Create an email template.

Create an SMS Template

Create an SMS Template

Create an sms template.

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Frequently Asked Questions

How do I start an integration between OneSignal and Animal Crossing: Pocket Camp?

To start, connect both your OneSignal and Animal Crossing: Pocket Camp accounts to viaSocket. Once connected, you can set up a workflow where an event in OneSignal triggers actions in Animal Crossing: Pocket Camp (or vice versa).

Can we customize how data from OneSignal is recorded in Animal Crossing: Pocket Camp?

Absolutely. You can customize how OneSignal data is recorded in Animal Crossing: Pocket Camp. This includes choosing which data fields go into which fields of Animal Crossing: Pocket Camp, setting up custom formats, and filtering out unwanted information.

How often does the data sync between OneSignal and Animal Crossing: Pocket Camp?

The data sync between OneSignal and Animal Crossing: Pocket Camp typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from OneSignal to Animal Crossing: Pocket Camp?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between OneSignal and Animal Crossing: Pocket Camp?

Yes, you can set conditional logic to control the flow of data between OneSignal and Animal Crossing: Pocket Camp. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.

OneSignal

About OneSignal

OneSignal is a simple and smart service that send push notifications across all platforms. OneSignal features reliable delivery of millions of notifications, segmentation and targeting, automated delivery, localization, support for all major app development tools, and real time analytics.

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Animal Crossing: Pocket Camp

About Animal Crossing: Pocket Camp

Animal Crossing: Pocket Camp is a mobile game that allows players to create and manage their own campsite, interact with animal characters, and engage in various activities like fishing, bug catching, and crafting. It's a delightful and relaxing experience for fans of the Animal Crossing series.

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