
When this happens...
Subscription Resubscribed

Automatically do this!
Detect Language
Bulk Detect Language
Profanity Detection
Bulk Profanity Detection
Get Supported Languages
When this happensTriggers
A trigger is an event that starts a workflow.
Trigger when a Roblox user's subscription is renewed or reactivated and send the subscription details to viaSocket.
Action is the task that follows automatically within your Roblox integrations.
Retrieve a Roblox group's details (display name, description, owner, member count, and settings) by group ID.
Get group members and roles
Detect the language(s) of the provided text and return each language with a confidence score.
Detect the language and confidence score for each text in a batch.
Analyze input text and return a profanity score indicating the likelihood of offensive language.
Analyze a list of texts and return a profanity score for each, indicating offensive or abusive language.

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To start, connect both your Roblox and Linguin AI accounts to viaSocket. Once connected, you can set up a workflow where an event in Roblox triggers actions in Linguin AI (or vice versa).
Absolutely. You can customize how Roblox data is recorded in Linguin AI. This includes choosing which data fields go into which fields of Linguin AI, setting up custom formats, and filtering out unwanted information.
The data sync between Roblox and Linguin AI typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.
Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.
Yes, you can set conditional logic to control the flow of data between Roblox and Linguin AI. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.
Roblox is an online platform and game creation system that allows users to design, create, and play games created by other users. It offers a wide range of tools and features for game development and social interaction.
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