Connect Unity and dojiggy to Build Intelligent Automations

Choose a Trigger

Unity

When this happens...

Choose an Action

dojiggy

Automatically do this!

Enable Integrations or automations with these events of Unity and dojiggy

Enable Integrations or automations with these events of Unity and dojiggy

Triggers

Unity Event Occurs

Unity Event Occurs

Runs when Unity Event Occurs

Request a new Trigger for Unity

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Frequently Asked Questions

How do I start an integration between Unity and dojiggy?

To start, connect both your Unity and dojiggy accounts to viaSocket. Once connected, you can set up a workflow where an event in Unity triggers actions in dojiggy (or vice versa).

Can we customize how data from Unity is recorded in dojiggy?

Absolutely. You can customize how Unity data is recorded in dojiggy. This includes choosing which data fields go into which fields of dojiggy, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Unity and dojiggy?

The data sync between Unity and dojiggy typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Unity to dojiggy?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Unity and dojiggy?

Yes, you can set conditional logic to control the flow of data between Unity and dojiggy. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.