Connect Unity and Figma to Build Intelligent Automations

Choose a Trigger

Unity

When this happens...

Choose an Action

Figma

Automatically do this!

Ready to use Unity and Figma automations

Actions and Triggers

When this happensTriggers

A trigger is an event that starts a workflow.

Unity Event Occurs

Unity Event Occurs

Runs when Unity Event Occurs

New Comment Is Created

New Comment Is Created

Runs when new comment is created

Request a new Trigger for Unity

Do thisActions

Action is the task that follows automatically within your Unity integrations.

Add Comment

Add Comment

Add a comment to a Figma file at a specific position or reply to an existing comment.

Add Emoji Reaction

Add Emoji Reaction

Add an emoji reaction to a file comment.

Remove Comment Reaction

Remove Comment Reaction

Remove an emoji reaction from a comment.

Delete Comment

Delete Comment

Remove a specific comment from a Figma file.

Create Dev Resource

Create Dev Resource

Attach a developer resource (link, doc, or code reference) to a specific frame or component in a Figma file.

Request a new Action for Unity

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Frequently Asked Questions

How do I start an integration between Unity and Figma?

To start, connect both your Unity and Figma accounts to viaSocket. Once connected, you can set up a workflow where an event in Unity triggers actions in Figma (or vice versa).

Can we customize how data from Unity is recorded in Figma?

Absolutely. You can customize how Unity data is recorded in Figma. This includes choosing which data fields go into which fields of Figma, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Unity and Figma?

The data sync between Unity and Figma typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Unity to Figma?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Unity and Figma?

Yes, you can set conditional logic to control the flow of data between Unity and Figma. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.

Unity

About Unity

A cross-platform real-time 3D development engine for creating interactive experiences.

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Figma

About Figma

Figma is a collaborative interface design tool that allows teams to create, prototype, and share designs seamlessly. It is widely used by designers and developers to work together in real-time, making the design process more efficient and effective.

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