Integrate Unity with Folderit to automate workflows, sync data between apps, and eliminate repetitive tasks with AI-powered automation.
Create an Account in Folderit when Unity Event Occurs in Unity
Update Account Information in Folderit when Unity Event Occurs in Unity
Delete an Account in Folderit when Unity Event Occurs in Unity
Create a Group in Folderit when Unity Event Occurs in Unity
Update Group Name in Folderit when Unity Event Occurs in Unity
Start from a real workflow other teams are already running.
Unity
When this happens...
Unity Event Occurs
Folderit
Automatically do this!
Create an Account
Update Account Information
Delete an Account
Create a Group
Update Group Name
Delete a Group
Update User Profile
Add a Person
Update a Person
Delete a Person
Create an Account in Folderit when Unity Event Occurs in Unity
Use this flowUpdate Account Information in Folderit when Unity Event Occurs in Unity
Use this flowDelete an Account in Folderit when Unity Event Occurs in Unity
Use this flowCreate a Group in Folderit when Unity Event Occurs in Unity
Use this flowUpdate Group Name in Folderit when Unity Event Occurs in Unity
Use this flowDelete a Group from Folderit when Unity Event Occurs in Unity
Use this flowUpdate User Profile in Folderit when Unity Event Occurs in Unity
Use this flowAdd a Person to Folderit when Unity Event Occurs in Unity
Use this flowUpdate a Person in Folderit when Unity Event Occurs in Unity
Use this flowDelete a Person from Folderit when Unity Event Occurs in Unity
Use this flowEverything you can automate between Unity and Folderit.
When this happensTriggers
A trigger is an event that starts a workflow.
Runs when Unity Event Occurs
Action is the task that follows automatically within your Unity integrations.
Create a new account.
Update the details of an existing account.
Delete a specific account.
Create a new group under the account.
Update the name of a group under the account.
Delete a group from the account.

Follow a simple walkthrough to create, test, and launch your first automation.
Connect your apps
Link the apps you want to automate.
Configure your workflow
Set up triggers, actions, and map your data.
Test & publish
Test your workflow and publish it.
Recognized by leading review platforms and trusted by 10,000+ businesses worldwide.
Just describe the task in plain English. viaSocket AI selects the right apps, builds the workflow, maps the fields, and prepares everything for review before you publish.

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A cross-platform real-time 3D development engine for creating interactive experiences.
Learn moreFolderit is a cloud-based document management system designed to help businesses and individuals securely store, manage, and share their documents online. It offers features such as document versioning, metadata tagging, approval workflows, and secure sharing options, making it an ideal solution for organizations looking to streamline their document management processes.
Learn moreSign up for a free viaSocket account, then authorize both your Unity and Folderit accounts. From there, pick a trigger in one app and an action in the other. Your first workflow can be live in under five minutes.
Yes. viaSocket uses instant triggers where available, so data moves between Unity and Folderit as soon as the event happens. Scheduled polling triggers run at a maximum interval of 15 minutes.
Yes. You can map specific fields, apply filters to skip records that do not match your conditions, and transform values before they reach Folderit. No coding required.
Yes. You can set up a workflow where Unity triggers actions in Folderit, and a separate workflow where Folderit triggers actions in Unity. Both run independently and in real time.
viaSocket logs every run so you can see exactly what succeeded and what failed. Failed tasks can be retried from the dashboard without re-configuring the workflow.
Yes, there is a free plan that covers basic workflows between Unity and Folderit. Paid plans unlock higher task limits, faster polling, and advanced features like multi-step workflows and conditional logic.
No. The entire Unity and Folderit integration is built through a visual, point-and-click interface. Code blocks are available if you want them, but they are never required.