Connect Unity and Formbricks to Build Intelligent Automations

Choose a Trigger

Unity

When this happens...

Choose an Action

Formbricks

Automatically do this!

Actions and Triggers

When this happensTriggers

A trigger is an event that starts a workflow.

Unity Event Occurs

Unity Event Occurs

Runs when Unity Event Occurs

Request a new Trigger for Unity

Do thisActions

Action is the task that follows automatically within your Unity integrations.

List All Action Classes

List All Action Classes

Get all the action classes available in the environment

List Attribute Classes

List Attribute Classes

Geta list of all the available attribute classes.

List Contact Attribute Keys

List Contact Attribute Keys

Get a list of all contact attribute keys defined in the current environment.

List Contact Attributes

List Contact Attributes

Get a list of all contact attributes in the current environment.

List Contacts

List Contacts

Get a list of all contacts for the current environment.

List Persons

List Persons

Get all the identified people from Formbricks.

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Frequently Asked Questions

How do I start an integration between Unity and Formbricks?

To start, connect both your Unity and Formbricks accounts to viaSocket. Once connected, you can set up a workflow where an event in Unity triggers actions in Formbricks (or vice versa).

Can we customize how data from Unity is recorded in Formbricks?

Absolutely. You can customize how Unity data is recorded in Formbricks. This includes choosing which data fields go into which fields of Formbricks, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Unity and Formbricks?

The data sync between Unity and Formbricks typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Unity to Formbricks?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Unity and Formbricks?

Yes, you can set conditional logic to control the flow of data between Unity and Formbricks. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.