Integrate Unity with Jibble to automate workflows, sync data between apps, and eliminate repetitive tasks with AI-powered automation.
Start from a real workflow other teams are already running.
Unity
When this happens...
Unity Event Occurs
Jibble
Automatically do this!
Clock In
Clock Out
Create or Update Activities
Create Member
Find Activity
Create or Update Client
Create or Update Project
Create Location
Create group
Update Location
Find a Person
List of raw Time Entries
Find Member by Email
Clock In with Jibble when Unity Event Occurs in Unity
Use this flowClock Out in Jibble when Unity Event Occurs in Unity
Use this flowCreate or Update Activities in Jibble when Unity Event Occurs in Unity
Use this flowCreate Member in Jibble when Unity Event Occurs in Unity
Use this flowFind Activity in Jibble when Unity Event Occurs in Unity
Use this flowCreate or Update Client in Jibble when Unity Event Occurs in Unity
Use this flowCreate or Update Project in Jibble when Unity Event Occurs in Unity
Use this flowCreate Location in Jibble when Unity Event Occurs in Unity
Use this flowCreate group in Jibble when Unity Event Occurs in Unity
Use this flowUpdate Location in Jibble when Unity Event Occurs in Unity
Use this flowEverything you can automate between Unity and Jibble.
When this happensTriggers
A trigger is an event that starts a workflow.
Runs when Unity Event Occurs
Triggers when new member is added.
Triggers when someone clocks-out.
Triggers when someone is on break.
Triggers when someone clocks-in.
Triggers When new activity is Created.
Action is the task that follows automatically within your Unity integrations.
Clock the Person In.
Clock the Person Out.
Creates a new activity or updates an existing activity in the workspace using the provided details.
Creates a new member
Find activity
Creates a new client or updates an existing client in the workspace using the provided details.

Follow a simple walkthrough to create, test, and launch your first automation.
Connect your apps
Link the apps you want to automate.
Configure your workflow
Set up triggers, actions, and map your data.
Test & publish
Test your workflow and publish it.
Recognized by leading review platforms and trusted by 10,000+ businesses worldwide.

Just describe the task in plain English. viaSocket AI selects the right apps, builds the workflow, maps the fields, and prepares everything for review before you publish.

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A cross-platform real-time 3D development engine for creating interactive experiences.
Learn moreJibble is a time tracking and attendance management software designed to help businesses monitor employee hours, manage timesheets, and streamline payroll processes.
Learn moreSign up for a free viaSocket account, then authorize both your Unity and Jibble accounts. From there, pick a trigger in one app and an action in the other. Your first workflow can be live in under five minutes.
Yes. viaSocket uses instant triggers where available, so data moves between Unity and Jibble as soon as the event happens. Scheduled polling triggers run at a maximum interval of 15 minutes.
Yes. You can map specific fields, apply filters to skip records that do not match your conditions, and transform values before they reach Jibble. No coding required.
Yes. You can set up a workflow where Unity triggers actions in Jibble, and a separate workflow where Jibble triggers actions in Unity. Both run independently and in real time.
viaSocket logs every run so you can see exactly what succeeded and what failed. Failed tasks can be retried from the dashboard without re-configuring the workflow.
Yes, there is a free plan that covers basic workflows between Unity and Jibble. Paid plans unlock higher task limits, faster polling, and advanced features like multi-step workflows and conditional logic.
No. The entire Unity and Jibble integration is built through a visual, point-and-click interface. Code blocks are available if you want them, but they are never required.