Integrate Unity with Pyrus to automate workflows, sync data between apps, and eliminate repetitive tasks with AI-powered automation.
Start from a real workflow other teams are already running.
Unity
When this happens...
Unity Event Occurs
Pyrus
Automatically do this!
Create Simple Task
Get Forms
Create Task With Form
Delete Task
Add Member
List Forms
List Annoucements
List Catalogs
List Contacts
List Members
Get All Lists
Get Profile
List Roles
Create Simple Task in Pyrus when Unity Event Occurs in Unity
Use this flowGet Forms from Pyrus when Unity Event Occurs in Unity
Use this flowCreate Task With Form in Pyrus when Unity Event Occurs in Unity
Use this flowDelete Task in Pyrus when Unity Event Occurs in Unity
Use this flowAdd Member in Pyrus when Unity Event Occurs in Unity
Use this flowList Forms in Pyrus when Unity Event Occurs in Unity
Use this flowList Annoucements from Pyrus when Unity Event Occurs in Unity
Use this flowList Catalogs from Pyrus when Unity Event Occurs in Unity
Use this flowList Contacts from Pyrus when Unity Event Occurs in Unity
Use this flowList Members from Pyrus when Unity Event Occurs in Unity
Use this flowEverything you can automate between Unity and Pyrus.
When this happensTriggers
A trigger is an event that starts a workflow.
Runs when Unity Event Occurs
Action is the task that follows automatically within your Unity integrations.
Creates a simple task with contacts
Get an existing form details by it's form id.
Creates a new task With an existing Form.
Delete task by task id.
Add a new team member.
Returns a description of all the forms in which the current user is a manager or a member.

Follow a simple walkthrough to create, test, and launch your first automation.
Connect your apps
Link the apps you want to automate.
Configure your workflow
Set up triggers, actions, and map your data.
Test & publish
Test your workflow and publish it.
Recognized by leading review platforms and trusted by 10,000+ businesses worldwide.
Just describe the task in plain English. viaSocket AI selects the right apps, builds the workflow, maps the fields, and prepares everything for review before you publish.

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A cross-platform real-time 3D development engine for creating interactive experiences.
Learn morePyrus is a collaborative work management platform designed to streamline workflows, automate routine tasks, and enhance team productivity. It offers features such as task management, approval workflows, and real-time collaboration to help businesses operate more efficiently.
Learn moreSign up for a free viaSocket account, then authorize both your Unity and Pyrus accounts. From there, pick a trigger in one app and an action in the other. Your first workflow can be live in under five minutes.
Yes. viaSocket uses instant triggers where available, so data moves between Unity and Pyrus as soon as the event happens. Scheduled polling triggers run at a maximum interval of 15 minutes.
Yes. You can map specific fields, apply filters to skip records that do not match your conditions, and transform values before they reach Pyrus. No coding required.
Yes. You can set up a workflow where Unity triggers actions in Pyrus, and a separate workflow where Pyrus triggers actions in Unity. Both run independently and in real time.
viaSocket logs every run so you can see exactly what succeeded and what failed. Failed tasks can be retried from the dashboard without re-configuring the workflow.
Yes, there is a free plan that covers basic workflows between Unity and Pyrus. Paid plans unlock higher task limits, faster polling, and advanced features like multi-step workflows and conditional logic.
No. The entire Unity and Pyrus integration is built through a visual, point-and-click interface. Code blocks are available if you want them, but they are never required.