Connect Unity and RepliQ to Build Intelligent Automations

Choose a Trigger

Unity

When this happens...

Choose an Action

RepliQ

Automatically do this!

Ready to use Unity and RepliQ automations

Actions and Triggers

When this happensTriggers

A trigger is an event that starts a workflow.

Unity Event Occurs

Unity Event Occurs

Runs when Unity Event Occurs

Video view

Video view

Trigger when video view

Request a new Trigger for Unity

Do thisActions

Action is the task that follows automatically within your Unity integrations.

Show Credit Balance

Show Credit Balance

See current credit balance

Create Media from Template

Create Media from Template

Create media from template

List Templates

List Templates

List all templates

Search Templates

Search Templates

Find templates by name

Request a new Action for Unity

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Frequently Asked Questions

How do I start an integration between Unity and RepliQ?

To start, connect both your Unity and RepliQ accounts to viaSocket. Once connected, you can set up a workflow where an event in Unity triggers actions in RepliQ (or vice versa).

Can we customize how data from Unity is recorded in RepliQ?

Absolutely. You can customize how Unity data is recorded in RepliQ. This includes choosing which data fields go into which fields of RepliQ, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Unity and RepliQ?

The data sync between Unity and RepliQ typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Unity to RepliQ?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Unity and RepliQ?

Yes, you can set conditional logic to control the flow of data between Unity and RepliQ. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.