Integrate Unity with Teambook to automate workflows, sync data between apps, and eliminate repetitive tasks with AI-powered automation.
Start from a real workflow other teams are already running.
Unity
When this happens...
Unity Event Occurs
Teambook
Automatically do this!
Create User
List Project
List Users
List Actual Log
List Tasks
List User Capacity
List Project Capacity
Create Task
Create Client
Create Booking
List All Teams
Create User in Teambook when Unity Event Occurs in Unity
Use this flowList Project in Teambook when Unity Event Occurs in Unity
Use this flowList Users from Teambook when Unity Event Occurs in Unity
Use this flowList Actual Log in Teambook when Unity Event Occurs in Unity
Use this flowList Tasks from Teambook when Unity Event Occurs in Unity
Use this flowList User Capacity in Teambook when Unity Event Occurs in Unity
Use this flowList Project Capacity in Teambook when Unity Event Occurs in Unity
Use this flowCreate Task in Teambook when Unity Event Occurs in Unity
Use this flowCreate Client in Teambook when Unity Event Occurs in Unity
Use this flowCreate Booking in Teambook when Unity Event Occurs in Unity
Use this flowEverything you can automate between Unity and Teambook.
When this happensTriggers
A trigger is an event that starts a workflow.
Runs when Unity Event Occurs
Runs when project is created
Runs when new user joins
Action is the task that follows automatically within your Unity integrations.
Create a teambook user.
List all projects.
List all team members
List all Actual Log.
List all tasks
List all User Capacity.

Follow a simple walkthrough to create, test, and launch your first automation.
Connect your apps
Link the apps you want to automate.
Configure your workflow
Set up triggers, actions, and map your data.
Test & publish
Test your workflow and publish it.
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Just describe the task in plain English. viaSocket AI selects the right apps, builds the workflow, maps the fields, and prepares everything for review before you publish.

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A cross-platform real-time 3D development engine for creating interactive experiences.
Learn moreTeamBook is an easy-to-use app that helps your team collaborate, manage projects, and stay organized. Perfect for remote or in-office teams, TeamBook makes teamwork simple and effective.
Learn moreSign up for a free viaSocket account, then authorize both your Unity and Teambook accounts. From there, pick a trigger in one app and an action in the other. Your first workflow can be live in under five minutes.
Yes. viaSocket uses instant triggers where available, so data moves between Unity and Teambook as soon as the event happens. Scheduled polling triggers run at a maximum interval of 15 minutes.
Yes. You can map specific fields, apply filters to skip records that do not match your conditions, and transform values before they reach Teambook. No coding required.
Yes. You can set up a workflow where Unity triggers actions in Teambook, and a separate workflow where Teambook triggers actions in Unity. Both run independently and in real time.
viaSocket logs every run so you can see exactly what succeeded and what failed. Failed tasks can be retried from the dashboard without re-configuring the workflow.
Yes, there is a free plan that covers basic workflows between Unity and Teambook. Paid plans unlock higher task limits, faster polling, and advanced features like multi-step workflows and conditional logic.
No. The entire Unity and Teambook integration is built through a visual, point-and-click interface. Code blocks are available if you want them, but they are never required.