Integrate Unity with Twenty to automate workflows, sync data between apps, and eliminate repetitive tasks with AI-powered automation.
Create Company in Twenty when Unity Event Occurs in Unity
Update Company in Twenty when Unity Event Occurs in Unity
Delete Company from Twenty when Unity Event Occurs in Unity
List All Companies from Twenty when Unity Event Occurs in Unity
List All Attachments from Twenty when Unity Event Occurs in Unity
Start from a real workflow other teams are already running.
Unity
When this happens...
Unity Event Occurs
Twenty
Automatically do this!
Create Company
Update Company
Delete Company
List All Companies
List All Attachments
List All Calender Events
List All TimeLine Activities
List All People
List All Opportunities
List All Tasks
List All Notes
List All Views
List All ViewFilters
List All MessageThreads
List All Messages
List All MessageChannels
List All MessageFolders
List All CalendarEventParticipants
List All ConnectedAccounts
Create Person
Update Person
Delete Person
Create Task
Update Task
Delete Task
Create Opportunity
Update Opportunity
Delete Opportunity
Create Note
Update Note
Delete Note
Create Blocklist
Update Blocklist
Delete Blocklist
Create Attachment
Update Attachment
Delete Attachments
Create Favorite
Update Favorite
Delete Favorite
Create Message
Update Message
Delete Messages
Create Company in Twenty when Unity Event Occurs in Unity
Use this flowUpdate Company in Twenty when Unity Event Occurs in Unity
Use this flowDelete Company from Twenty when Unity Event Occurs in Unity
Use this flowList All Companies from Twenty when Unity Event Occurs in Unity
Use this flowList All Attachments from Twenty when Unity Event Occurs in Unity
Use this flowList All Calender Events from Twenty calendar when Unity Event Occurs in Unity
Use this flowList All TimeLine Activities from Twenty when Unity Event Occurs in Unity
Use this flowList All People from Twenty when Unity Event Occurs in Unity
Use this flowList All Opportunities from Twenty when Unity Event Occurs in Unity
Use this flowList All Tasks from Twenty when Unity Event Occurs in Unity
Use this flowEverything you can automate between Unity and Twenty.
When this happensTriggers
A trigger is an event that starts a workflow.
Runs when Unity Event Occurs
Triggers when a new message is created
Triggers when an existing message is updated
Triggers when a new favorite is created
Triggers when a new attachment is created
Triggers when a new blocklist is created
Action is the task that follows automatically within your Unity integrations.
Creates a new company
Update an existing company
delete a specific company
Retrieves a list of companies
Retrieves a list of attachments
Retrieves a list of calenderEvents

Follow a simple walkthrough to create, test, and launch your first automation.
Connect your apps
Link the apps you want to automate.
Configure your workflow
Set up triggers, actions, and map your data.
Test & publish
Test your workflow and publish it.
Recognized by leading review platforms and trusted by 10,000+ businesses worldwide.

Just describe the task in plain English. viaSocket AI selects the right apps, builds the workflow, maps the fields, and prepares everything for review before you publish.

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A cross-platform real-time 3D development engine for creating interactive experiences.
Learn moreTwenty is a platform designed to enhance social interactions and event planning, making it easier for users to connect with friends and organize gatherings. It offers tools for scheduling, managing invitations, and tracking RSVPs, all aimed at simplifying the process of bringing people together.
Learn moreSign up for a free viaSocket account, then authorize both your Unity and Twenty accounts. From there, pick a trigger in one app and an action in the other. Your first workflow can be live in under five minutes.
Yes. viaSocket uses instant triggers where available, so data moves between Unity and Twenty as soon as the event happens. Scheduled polling triggers run at a maximum interval of 15 minutes.
Yes. You can map specific fields, apply filters to skip records that do not match your conditions, and transform values before they reach Twenty. No coding required.
Yes. You can set up a workflow where Unity triggers actions in Twenty, and a separate workflow where Twenty triggers actions in Unity. Both run independently and in real time.
viaSocket logs every run so you can see exactly what succeeded and what failed. Failed tasks can be retried from the dashboard without re-configuring the workflow.
Yes, there is a free plan that covers basic workflows between Unity and Twenty. Paid plans unlock higher task limits, faster polling, and advanced features like multi-step workflows and conditional logic.
No. The entire Unity and Twenty integration is built through a visual, point-and-click interface. Code blocks are available if you want them, but they are never required.