Integrate Unity with Weaviate to automate workflows, sync data between apps, and eliminate repetitive tasks with AI-powered automation.
Start from a real workflow other teams are already running.
Unity
When this happens...
Unity Event Occurs
Weaviate
Automatically do this!
Create a New Object Class
Create a New Tenant
Remove an Object Class
Delete Tenants From a Class
Create a New Object Class in Weaviate when Unity Event Occurs in Unity
Use this flowCreate a New Tenant in Weaviate when Unity Event Occurs in Unity
Use this flowRemove an Object Class in Weaviate when Unity Event Occurs in Unity
Use this flowDelete Tenants From a Class in Weaviate when Unity Event Occurs in Unity
Use this flowEverything you can automate between Unity and Weaviate.
When this happensTriggers
A trigger is an event that starts a workflow.
Runs when Unity Event Occurs
Action is the task that follows automatically within your Unity integrations.
Create a new data object collection.
Create a new tenant for a collection. Multi-tenancy must be enabled in the collection definition.
Remove a collection from the schema. This will also delete all the objects in the collection.
Delete Tenants From a Class

Follow a simple walkthrough to create, test, and launch your first automation.
Connect your apps
Link the apps you want to automate.
Configure your workflow
Set up triggers, actions, and map your data.
Test & publish
Test your workflow and publish it.
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A cross-platform real-time 3D development engine for creating interactive experiences.
Learn moreWeaviate is an open-source vector search engine that allows you to store, search, and manage data in a highly efficient manner. It is designed to handle large-scale data sets and provides powerful tools for semantic search and data management.
Learn moreSign up for a free viaSocket account, then authorize both your Unity and Weaviate accounts. From there, pick a trigger in one app and an action in the other. Your first workflow can be live in under five minutes.
Yes. viaSocket uses instant triggers where available, so data moves between Unity and Weaviate as soon as the event happens. Scheduled polling triggers run at a maximum interval of 15 minutes.
Yes. You can map specific fields, apply filters to skip records that do not match your conditions, and transform values before they reach Weaviate. No coding required.
Yes. You can set up a workflow where Unity triggers actions in Weaviate, and a separate workflow where Weaviate triggers actions in Unity. Both run independently and in real time.
viaSocket logs every run so you can see exactly what succeeded and what failed. Failed tasks can be retried from the dashboard without re-configuring the workflow.
Yes, there is a free plan that covers basic workflows between Unity and Weaviate. Paid plans unlock higher task limits, faster polling, and advanced features like multi-step workflows and conditional logic.
No. The entire Unity and Weaviate integration is built through a visual, point-and-click interface. Code blocks are available if you want them, but they are never required.