IntegrationsSupabaseAnimal Crossing: Pocket Camp
Supabase + Animal Crossing: Pocket Camp

Connect Supabase and Animal Crossing: Pocket Camp to Build Intelligent Automations

Choose a Trigger

Supabase

When this happens...

Choose an Action

Animal Crossing: Pocket Camp

Automatically do this!

Enable Integrations or automations with these events of Supabase and Animal Crossing: Pocket Camp

Enable Integrations or automations with these events of Supabase and Animal Crossing: Pocket Camp

Triggers

Watch Row Events

Watch Row Events

Trigger when a new row is inserted, updated, deleted.

Projects Created

Projects Created

Triggers when a new project is created in supabase.

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Actions

Insert Row

Insert Row

Inserts a new row into a specified table in your Supabase database.

Delete Project

Delete Project

Deletes the given project by its reference.

Create Project

Create Project

Create input field for db_pass (Required string).

Run A Query

Run A Query

Executes a query on the specified project database.

List All Data in Table

List All Data in Table

This action list all data in a specified table.

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Frequently Asked Questions

How do I start an integration between Supabase and Animal Crossing: Pocket Camp?

To start, connect both your Supabase and Animal Crossing: Pocket Camp accounts to viaSocket. Once connected, you can set up a workflow where an event in Supabase triggers actions in Animal Crossing: Pocket Camp (or vice versa).

Can we customize how data from Supabase is recorded in Animal Crossing: Pocket Camp?

Absolutely. You can customize how Supabase data is recorded in Animal Crossing: Pocket Camp. This includes choosing which data fields go into which fields of Animal Crossing: Pocket Camp, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Supabase and Animal Crossing: Pocket Camp?

The data sync between Supabase and Animal Crossing: Pocket Camp typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Supabase to Animal Crossing: Pocket Camp?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Supabase and Animal Crossing: Pocket Camp?

Yes, you can set conditional logic to control the flow of data between Supabase and Animal Crossing: Pocket Camp. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.

Supabase

About Supabase

Supabase is an open-source backend-as-a-service platform that provides developers with a suite of tools to build, deploy, and manage applications. It offers features like real-time databases, authentication, and storage, making it a comprehensive solution for modern app development.

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Animal Crossing: Pocket Camp

About Animal Crossing: Pocket Camp

Animal Crossing: Pocket Camp is a mobile game that allows players to create and manage their own campsite, interact with animal characters, and engage in various activities like fishing, bug catching, and crafting. It's a delightful and relaxing experience for fans of the Animal Crossing series.

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