
When this happens...
New Order Created
Course Progress Event
Course Completion
New Recurring Order Completed
Incomplete Order Created

Automatically do this!
Enable Integrations or automations with these events of TagMango and Kahoot!
Trigger when new order completed
Trigger when new progress started.
This event is triggered when a subscriber completes watching/consuming the entire course.
Triggers when new recurring order is created.
Triggers when incomplete order created.
The migrate user allows the arbitrary addition of customers to any mango. The behaviour of the API is the same as the add customer option on the customers page in the TagMango dashboard.

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Workflow automation is the process of using technology to execute repetitive tasks with minimal human intervention, creating a seamless flow of activities.
To start, connect both your TagMango and Kahoot! accounts to viaSocket. Once connected, you can set up a workflow where an event in TagMango triggers actions in Kahoot! (or vice versa).
Absolutely. You can customize how TagMango data is recorded in Kahoot!. This includes choosing which data fields go into which fields of Kahoot!, setting up custom formats, and filtering out unwanted information.
The data sync between TagMango and Kahoot! typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.
Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.
Yes, you can set conditional logic to control the flow of data between TagMango and Kahoot!. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.
TagMango is a platform that empowers creators to monetize their content and engage with their audience through personalized experiences. It provides tools for creators to offer exclusive content, workshops, and more, enabling them to build a sustainable income stream.
Learn MoreKahoot! is an interactive learning platform that allows users to create, share, and play educational games and quizzes. It is widely used in educational settings to engage students in a fun and interactive way, making learning more enjoyable and effective.
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