Connect Unity and Dribbble to Build Intelligent Automations

Choose a Trigger

Unity

When this happens...

Choose an Action

Dribbble

Automatically do this!

Ready to use Unity and Dribbble automations

Actions and Triggers

When this happensTriggers

A trigger is an event that starts a workflow.

Unity Event Occurs

Unity Event Occurs

Runs when Unity Event Occurs

Fetch New Shots

Fetch New Shots

Get Dribbble shots published within the specified recent time window.

New Project Appears

New Project Appears

Runs when new project appears

New Shot Posted

New Shot Posted

Runs when new shot is posted

Request a new Trigger for Unity

Do thisActions

Action is the task that follows automatically within your Unity integrations.

Update Shot

Update Shot

Update a shot's details

Delete a Shot

Delete a Shot

Remove a shot from account

Get User Profile

Get User Profile

Show your profile

Get Shot

Get Shot

Get details for a single shot by ID.

Create Project

Create Project

Create a Dribbble project

Add Tags To Shot

Add Tags To Shot

Add tags to a Dribbble shot

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Frequently Asked Questions

How do I start an integration between Unity and Dribbble?

To start, connect both your Unity and Dribbble accounts to viaSocket. Once connected, you can set up a workflow where an event in Unity triggers actions in Dribbble (or vice versa).

Can we customize how data from Unity is recorded in Dribbble?

Absolutely. You can customize how Unity data is recorded in Dribbble. This includes choosing which data fields go into which fields of Dribbble, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Unity and Dribbble?

The data sync between Unity and Dribbble typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Unity to Dribbble?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Unity and Dribbble?

Yes, you can set conditional logic to control the flow of data between Unity and Dribbble. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.