Connect Unity and flock to Build Intelligent Automations

Choose a Trigger

Unity

When this happens...

Choose an Action

flock

Automatically do this!

Enable Integrations or automations with these events of Unity and flock

Enable Integrations or automations with these events of Unity and flock

Triggers

Unity Event Occurs

Unity Event Occurs

Runs when Unity Event Occurs

Request a new Trigger for Unity

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Frequently Asked Questions

How do I start an integration between Unity and flock?

To start, connect both your Unity and flock accounts to viaSocket. Once connected, you can set up a workflow where an event in Unity triggers actions in flock (or vice versa).

Can we customize how data from Unity is recorded in flock?

Absolutely. You can customize how Unity data is recorded in flock. This includes choosing which data fields go into which fields of flock, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Unity and flock?

The data sync between Unity and flock typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Unity to flock?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Unity and flock?

Yes, you can set conditional logic to control the flow of data between Unity and flock. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.

Unity

About Unity

A cross-platform real-time 3D development engine for creating interactive experiences.

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flock

About flock

Flock is a communication app for teams that speeds up and simplifies your work life. It lets you connect with your team, get on video calls, manage projects with to-dos, polls and reminders. All of this and more over an interface that's polished-to-perfection!

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