Integrate Unity with FuseDesk to automate workflows, sync data between apps, and eliminate repetitive tasks with AI-powered automation.
Create Contact in Fusedesk when Unity Event Occurs in Unity
Create FuseDesk Case in Fusedesk when Unity Event Occurs in Unity
Update Contact in Fusedesk when Unity Event Occurs in Unity
Update FuseDesk Case in Fusedesk when Unity Event Occurs in Unity
Find a Contact in FuseDesk when Unity Event Occurs in Unity
Start from a real workflow other teams are already running.
Unity
When this happens...
Unity Event Occurs
FuseDesk
Automatically do this!
Create Contact
Create FuseDesk Case
Update Contact
Update FuseDesk Case
Find a Contact
List Case
List Unassigned Emails
List Trashed Emails
List All Reps
List Case Tags
List Active Departments
List Departments
List Archived Departments
List Webhooks
List Chats
Create Contact in Fusedesk when Unity Event Occurs in Unity
Use this flowCreate FuseDesk Case in Fusedesk when Unity Event Occurs in Unity
Use this flowUpdate Contact in Fusedesk when Unity Event Occurs in Unity
Use this flowUpdate FuseDesk Case in Fusedesk when Unity Event Occurs in Unity
Use this flowFind a Contact in FuseDesk when Unity Event Occurs in Unity
Use this flowList Case from FuseDesk when Unity Event Occurs in Unity
Use this flowList Unassigned Emails from FuseDesk when Unity Event Occurs in Unity
Use this flowList Trashed Emails in FuseDesk when Unity Event Occurs in Unity
Use this flowList All Reps from FuseDesk when Unity Event Occurs in Unity
Use this flowList Case Tags from FuseDesk when Unity Event Occurs in Unity
Use this flowEverything you can automate between Unity and FuseDesk.
When this happensTriggers
A trigger is an event that starts a workflow.
Runs when Unity Event Occurs
Triggers when a contact is updated in FuseDesk
Triggers when a contact is created in FuseDesk
Triggers when a new FuseDesk case is created.
Triggers when a new FuseDesk case is updated.
Triggers when a FuseDesk case has been resolved and marked as Closed
Action is the task that follows automatically within your Unity integrations.
Creates a Contact
Create a new FuseDesk Case
Updates a Contact
Updated an existing FuseDesk Case.
Finds a Contact Optionally, create a contact if none are found.
Gets all case.

Follow a simple walkthrough to create, test, and launch your first automation.
Connect your apps
Link the apps you want to automate.
Configure your workflow
Set up triggers, actions, and map your data.
Test & publish
Test your workflow and publish it.
Recognized by leading review platforms and trusted by 10,000+ businesses worldwide.

Just describe the task in plain English. viaSocket AI selects the right apps, builds the workflow, maps the fields, and prepares everything for review before you publish.

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A cross-platform real-time 3D development engine for creating interactive experiences.
Learn moreFuseDesk is an integrated Help Desk and Messaging Platform for sales and customer support case management.
Learn moreSign up for a free viaSocket account, then authorize both your Unity and FuseDesk accounts. From there, pick a trigger in one app and an action in the other. Your first workflow can be live in under five minutes.
Yes. viaSocket uses instant triggers where available, so data moves between Unity and FuseDesk as soon as the event happens. Scheduled polling triggers run at a maximum interval of 15 minutes.
Yes. You can map specific fields, apply filters to skip records that do not match your conditions, and transform values before they reach FuseDesk. No coding required.
Yes. You can set up a workflow where Unity triggers actions in FuseDesk, and a separate workflow where FuseDesk triggers actions in Unity. Both run independently and in real time.
viaSocket logs every run so you can see exactly what succeeded and what failed. Failed tasks can be retried from the dashboard without re-configuring the workflow.
Yes, there is a free plan that covers basic workflows between Unity and FuseDesk. Paid plans unlock higher task limits, faster polling, and advanced features like multi-step workflows and conditional logic.
No. The entire Unity and FuseDesk integration is built through a visual, point-and-click interface. Code blocks are available if you want them, but they are never required.