Connect Unity and GitLab to Build Intelligent Automations

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Unity

When this happens...

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GitLab

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Ready to use Unity and GitLab automations

Actions and Triggers

When this happensTriggers

A trigger is an event that starts a workflow.

Unity Event Occurs

Unity Event Occurs

Runs when Unity Event Occurs

New Commit

New Commit

Triggers when a commit is made on a specified project.

Merge Request Review Request

Merge Request Review Request

Triggers when you are requested to review a merge request.

New Job Event

New Job Event

Trigger for a specified job event in a project.

New Issue Comment

New Issue Comment

Triggers when a new comment is made on an issue in the selected project.

New Project Merge Request Event

New Project Merge Request Event

Triggers on an open, merge, or close merge request event.

Do thisActions

Action is the task that follows automatically within your Unity integrations.

Find Project Merge Requests

Find Project Merge Requests

Find merge request for a project.

Find All Merge Requests

Find All Merge Requests

Finds all Merge Requests that the authenticated user has access to.

Create a Commit

Create a Commit

Creates a new commit. Supports creating or updating a file.

Create Merge Request

Create Merge Request

Creates a new merge request.

Create Branch

Create Branch

Create a new branch in project

Add Note to Merge Request or Thread

Add Note to Merge Request or Thread

Add note to MR or thread

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Frequently Asked Questions

How do I start an integration between Unity and GitLab?

To start, connect both your Unity and GitLab accounts to viaSocket. Once connected, you can set up a workflow where an event in Unity triggers actions in GitLab (or vice versa).

Can we customize how data from Unity is recorded in GitLab?

Absolutely. You can customize how Unity data is recorded in GitLab. This includes choosing which data fields go into which fields of GitLab, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Unity and GitLab?

The data sync between Unity and GitLab typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Unity to GitLab?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Unity and GitLab?

Yes, you can set conditional logic to control the flow of data between Unity and GitLab. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.

Unity

About Unity

A cross-platform real-time 3D development engine for creating interactive experiences.

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GitLab

About GitLab

GitLab is a comprehensive DevOps platform that provides source code management, CI/CD pipelines, and project management tools, enabling teams to collaborate efficiently on software development projects.

Learn More