
When this happens...
Unity Event Occurs
Automatically do this!
Send Message To AI
Call AI Agent Instantly
Create Alert Webhook
Call AI Agent in Background
When this happensTriggers
A trigger is an event that starts a workflow.
Runs when Unity Event Occurs
Send an alert when an error occurs for one or more selected bridges.
Send an alert for selected bridges when required variables are missing, prompting you to correct the configuration.
Triggers when retry alert is created.
Runs when new broadcast response is created.
Action is the task that follows automatically within your Unity integrations.
Send message to AI, get reply
Get instant AI reply
Register webhook for errors
Runs asynchronously in the background. Response is not available in real time and may take a few minutes.
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To start, connect both your Unity and Gtwy accounts to viaSocket. Once connected, you can set up a workflow where an event in Unity triggers actions in Gtwy (or vice versa).
Absolutely. You can customize how Unity data is recorded in Gtwy. This includes choosing which data fields go into which fields of Gtwy, setting up custom formats, and filtering out unwanted information.
The data sync between Unity and Gtwy typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.
Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.
Yes, you can set conditional logic to control the flow of data between Unity and Gtwy. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.
A cross-platform real-time 3D development engine for creating interactive experiences.
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