Connect Unity and Loops.so to Build Intelligent Automations

Choose a Trigger

Unity

When this happens...

Choose an Action

Loops.so

Automatically do this!

Ready to use Unity and Loops.so automations

Actions and Triggers

When this happensTriggers

A trigger is an event that starts a workflow.

Unity Event Occurs

Unity Event Occurs

Runs when Unity Event Occurs

Request a new Trigger for Unity

Do thisActions

Action is the task that follows automatically within your Unity integrations.

Delete a contact

Delete a contact

Delete a contact by email address.

Find a contact

Find a contact

Find a contact by email address.

Update a contact in mailing list

Update a contact in mailing list

Update a contact using email id

Create a contact in mailing list

Create a contact in mailing list

Create a contact in the mailing list

Send Event

Send Event

Send an event to Loops.

Delete Contact

Delete Contact

Deletes a contact from your audience.

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Frequently Asked Questions

How do I start an integration between Unity and Loops.so?

To start, connect both your Unity and Loops.so accounts to viaSocket. Once connected, you can set up a workflow where an event in Unity triggers actions in Loops.so (or vice versa).

Can we customize how data from Unity is recorded in Loops.so?

Absolutely. You can customize how Unity data is recorded in Loops.so. This includes choosing which data fields go into which fields of Loops.so, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Unity and Loops.so?

The data sync between Unity and Loops.so typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Unity to Loops.so?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Unity and Loops.so?

Yes, you can set conditional logic to control the flow of data between Unity and Loops.so. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.

Unity

About Unity

A cross-platform real-time 3D development engine for creating interactive experiences.

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Loops.so

About Loops.so

Loops is a platform designed to streamline and automate your business workflows, enhancing productivity and efficiency. It offers a range of tools to create, manage, and optimize various processes within your organization.

Learn More