Connect Unity and Reoon to Build Intelligent Automations

Choose a Trigger

Unity

When this happens...

Choose an Action

Reoon

Automatically do this!

Actions and Triggers

When this happensTriggers

A trigger is an event that starts a workflow.

Unity Event Occurs

Unity Event Occurs

Runs when Unity Event Occurs

Request a new Trigger for Unity

Do thisActions

Action is the task that follows automatically within your Unity integrations.

Quick Email Verification

Quick Email Verification

Quickly verifies email syntax, validity, and domain status.

Request a new Action for Unity

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Frequently Asked Questions

How do I start an integration between Unity and Reoon?

To start, connect both your Unity and Reoon accounts to viaSocket. Once connected, you can set up a workflow where an event in Unity triggers actions in Reoon (or vice versa).

Can we customize how data from Unity is recorded in Reoon?

Absolutely. You can customize how Unity data is recorded in Reoon. This includes choosing which data fields go into which fields of Reoon, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Unity and Reoon?

The data sync between Unity and Reoon typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Unity to Reoon?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Unity and Reoon?

Yes, you can set conditional logic to control the flow of data between Unity and Reoon. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.