Connect Unity and Rocketlane to Build Intelligent Automations

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Unity

When this happens...

Choose an Action

Rocketlane

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Ready to use Unity and Rocketlane automations

Actions and Triggers

When this happensTriggers

A trigger is an event that starts a workflow.

Unity Event Occurs

Unity Event Occurs

Runs when Unity Event Occurs

New Project Created

New Project Created

Runs when project is created

Project Updated

Project Updated

Triggers when a project is updated.

Task Updated

Task Updated

Triggers when a task is updated.

Request a new Trigger for Unity

Do thisActions

Action is the task that follows automatically within your Unity integrations.

Create Project

Create Project

Creates a project.

Archive Project

Archive Project

Archives a project.

Create Task

Create Task

Creates a task.

Delete Project

Delete Project

Deletes a project.

Import Templates To Project

Import Templates To Project

Imports one or more templates into a project.

Update Project

Update Project

Updates a project.

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Frequently Asked Questions

How do I start an integration between Unity and Rocketlane?

To start, connect both your Unity and Rocketlane accounts to viaSocket. Once connected, you can set up a workflow where an event in Unity triggers actions in Rocketlane (or vice versa).

Can we customize how data from Unity is recorded in Rocketlane?

Absolutely. You can customize how Unity data is recorded in Rocketlane. This includes choosing which data fields go into which fields of Rocketlane, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Unity and Rocketlane?

The data sync between Unity and Rocketlane typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Unity to Rocketlane?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Unity and Rocketlane?

Yes, you can set conditional logic to control the flow of data between Unity and Rocketlane. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.