Connect Unity and slidecast to Build Intelligent Automations

Choose a Trigger

Unity

When this happens...

Choose an Action

slidecast

Automatically do this!

Enable Integrations or automations with these events of Unity and slidecast

Enable Integrations or automations with these events of Unity and slidecast

Triggers

Unity Event Occurs

Unity Event Occurs

Runs when Unity Event Occurs

Request a new Trigger for Unity

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Frequently Asked Questions

How do I start an integration between Unity and slidecast?

To start, connect both your Unity and slidecast accounts to viaSocket. Once connected, you can set up a workflow where an event in Unity triggers actions in slidecast (or vice versa).

Can we customize how data from Unity is recorded in slidecast?

Absolutely. You can customize how Unity data is recorded in slidecast. This includes choosing which data fields go into which fields of slidecast, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Unity and slidecast?

The data sync between Unity and slidecast typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Unity to slidecast?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Unity and slidecast?

Yes, you can set conditional logic to control the flow of data between Unity and slidecast. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.

Unity

About Unity

A cross-platform real-time 3D development engine for creating interactive experiences.

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slidecast

About slidecast

Slidecast enables you to engage your customers seamlessly and virtually using simple, beautiful, and effective presentation sharing, in real-time without software or apps to install.

Learn More