Connect Unity and SOLAPI to Build Intelligent Automations

Choose a Trigger

Unity

When this happens...

Choose an Action

SOLAPI

Automatically do this!

Ready to use Unity and SOLAPI automations

Actions and Triggers

When this happensTriggers

A trigger is an event that starts a workflow.

Unity Event Occurs

Unity Event Occurs

Runs when Unity Event Occurs

Request a new Trigger for Unity

Do thisActions

Action is the task that follows automatically within your Unity integrations.

Send Message

Send Message

Send SMS, MMS, KakaoTalk, RCS, FAX, or voice messages to a recipient with subject, text, and optional image.

Create a Group

Create a Group

Create a new group.

Send Voice Message

Send Voice Message

Send a voice message.

Request a new Action for Unity

Need help building your workflow?

Get instant answers from our AI assistant or connect with a support specialist anytime.

Frequently Asked Questions

How do I start an integration between Unity and SOLAPI?

To start, connect both your Unity and SOLAPI accounts to viaSocket. Once connected, you can set up a workflow where an event in Unity triggers actions in SOLAPI (or vice versa).

Can we customize how data from Unity is recorded in SOLAPI?

Absolutely. You can customize how Unity data is recorded in SOLAPI. This includes choosing which data fields go into which fields of SOLAPI, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Unity and SOLAPI?

The data sync between Unity and SOLAPI typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Unity to SOLAPI?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Unity and SOLAPI?

Yes, you can set conditional logic to control the flow of data between Unity and SOLAPI. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.