Connect Unity and Speechnotes to Build Intelligent Automations

Choose a Trigger

Unity

When this happens...

Choose an Action

Speechnotes

Automatically do this!

Actions and Triggers

When this happensTriggers

A trigger is an event that starts a workflow.

Unity Event Occurs

Unity Event Occurs

Runs when Unity Event Occurs

Transcription Complete

Transcription Complete

Runs when transcription complete

Request a new Trigger for Unity

Do thisActions

Action is the task that follows automatically within your Unity integrations.

Transcribe Audio

Transcribe Audio

Convert an audio or video file into a text transcript. Supports language selection, speaker count, and optional partial-range transcription.

Request a new Action for Unity

Need help building your workflow?

Get instant answers from our AI assistant or connect with a support specialist anytime.

Frequently Asked Questions

How do I start an integration between Unity and Speechnotes?

To start, connect both your Unity and Speechnotes accounts to viaSocket. Once connected, you can set up a workflow where an event in Unity triggers actions in Speechnotes (or vice versa).

Can we customize how data from Unity is recorded in Speechnotes?

Absolutely. You can customize how Unity data is recorded in Speechnotes. This includes choosing which data fields go into which fields of Speechnotes, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Unity and Speechnotes?

The data sync between Unity and Speechnotes typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Unity to Speechnotes?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Unity and Speechnotes?

Yes, you can set conditional logic to control the flow of data between Unity and Speechnotes. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.

Unity

About Unity

A cross-platform real-time 3D development engine for creating interactive experiences.

Learn More
Speechnotes

About Speechnotes

Automatically transform all audio recordings to text. Most accurate AI transcription (speech to text) engines. Fast, affordable, secure & private.

Learn More