Integrations Codecov Animal Crossing: Pocket Camp
Codecov + Animal Crossing: Pocket Camp

Connect Codecov and Animal Crossing: Pocket Camp to Build Intelligent Automations

Choose a Trigger

Codecov

When this happens...

Choose an Action

Animal Crossing: Pocket Camp

Automatically do this!

Enable Integrations or automations with these events of Codecov and Animal Crossing: Pocket Camp

Enable Integrations or automations with these events of Codecov and Animal Crossing: Pocket Camp

Actions

List Owners

List Owners

Retrieve owners (users or organizations) accessible for the specified Git hosting service. Supports optional pagination via page and page_size.

List Owner Users

List Owner Users

Retrieve users for the specified owner or organization, with optional filters for active status, admin role, search, and pagination.

List Owner Repositories

List Owner Repositories

Retrieve repositories for a specified owner or organization on the selected Git hosting service. Supports filtering by active status, repository names, search, and pagination.

Get Repository Details

Get Repository Details

Retrieve repository information (visibility, author, default branch, and activity status) from Codecov for the specified Git service, owner, and repository.

Get Repository Config

Get Repository Config

Retrieve Codecov configuration and metadata for a repository on the selected Git hosting service.

List Repository Branches

List Repository Branches

Retrieve branches for a specified repository on the selected Git hosting service, with optional filters, ordering, and pagination.

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Frequently Asked Questions

How do I start an integration between Codecov and Animal Crossing: Pocket Camp?

To start, connect both your Codecov and Animal Crossing: Pocket Camp accounts to viaSocket. Once connected, you can set up a workflow where an event in Codecov triggers actions in Animal Crossing: Pocket Camp (or vice versa).

Can we customize how data from Codecov is recorded in Animal Crossing: Pocket Camp?

Absolutely. You can customize how Codecov data is recorded in Animal Crossing: Pocket Camp. This includes choosing which data fields go into which fields of Animal Crossing: Pocket Camp, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Codecov and Animal Crossing: Pocket Camp?

The data sync between Codecov and Animal Crossing: Pocket Camp typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Codecov to Animal Crossing: Pocket Camp?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Codecov and Animal Crossing: Pocket Camp?

Yes, you can set conditional logic to control the flow of data between Codecov and Animal Crossing: Pocket Camp. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.

Codecov

About Codecov

Codecov is a leading code coverage tool that helps developers and teams ensure their code is thoroughly tested. It integrates seamlessly with your CI/CD pipeline to provide detailed reports and insights, enhancing code quality and reliability.

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Animal Crossing: Pocket Camp

About Animal Crossing: Pocket Camp

Animal Crossing: Pocket Camp is a mobile game that allows players to create and manage their own campsite, interact with animal characters, and engage in various activities like fishing, bug catching, and crafting. It's a delightful and relaxing experience for fans of the Animal Crossing series.

Learn More