Integrations Moco Animal Crossing: Pocket Camp
Moco + Animal Crossing: Pocket Camp

Connect Moco and Animal Crossing: Pocket Camp to Build Intelligent Automations

Choose a Trigger

Moco

When this happens...

Choose an Action

Animal Crossing: Pocket Camp

Automatically do this!

Enable Integrations or automations with these events of Moco and Animal Crossing: Pocket Camp

Enable Integrations or automations with these events of Moco and Animal Crossing: Pocket Camp

Triggers

New Project

New Project

Triggers when a new project is created

New User

New User

Triggers when a new user is created

New Comment

New Comment

Triggers when a new comment is created

New Company

New Company

Triggers when a new company is created

New Contact Person

New Contact Person

Triggers when a new contact person is created.

New Lead

New Lead

Triggers when a new lead was created.

Actions

Create Project

Create Project

Creates a new project.

Create Comment

Create Comment

Creates a new Comment.

Create Company

Create Company

Creates a new company (customer only).

Create Contact

Create Contact

Creates a new contact person.

Create Expense

Create Expense

Creates a new Project Expense.

Create Incoming Payment

Create Incoming Payment

Creates a new incoming payment.

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Frequently Asked Questions

How do I start an integration between Moco and Animal Crossing: Pocket Camp?

To start, connect both your Moco and Animal Crossing: Pocket Camp accounts to viaSocket. Once connected, you can set up a workflow where an event in Moco triggers actions in Animal Crossing: Pocket Camp (or vice versa).

Can we customize how data from Moco is recorded in Animal Crossing: Pocket Camp?

Absolutely. You can customize how Moco data is recorded in Animal Crossing: Pocket Camp. This includes choosing which data fields go into which fields of Animal Crossing: Pocket Camp, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Moco and Animal Crossing: Pocket Camp?

The data sync between Moco and Animal Crossing: Pocket Camp typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Moco to Animal Crossing: Pocket Camp?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Moco and Animal Crossing: Pocket Camp?

Yes, you can set conditional logic to control the flow of data between Moco and Animal Crossing: Pocket Camp. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.

Moco

About Moco

MOCO (MObile COmpany) is a lean cloud software made for small medium-sized agency and service businesses. Including time tracking, billing, resource planning, sales-funnel and CRM.

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Animal Crossing: Pocket Camp

About Animal Crossing: Pocket Camp

Animal Crossing: Pocket Camp is a mobile game that allows players to create and manage their own campsite, interact with animal characters, and engage in various activities like fishing, bug catching, and crafting. It's a delightful and relaxing experience for fans of the Animal Crossing series.

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