IntegrationsUserbackAnimal Crossing: Pocket Camp
Userback + Animal Crossing: Pocket Camp

Connect Userback and Animal Crossing: Pocket Camp to Build Intelligent Automations

Choose a Trigger

Userback

When this happens...

Choose an Action

Animal Crossing: Pocket Camp

Automatically do this!

Enable Integrations or automations with these events of Userback and Animal Crossing: Pocket Camp

Enable Integrations or automations with these events of Userback and Animal Crossing: Pocket Camp

Triggers

New Feedback

New Feedback

Triggered when a new feedback is submitted in Userback.

Request a new Trigger for Userback

Actions

List Feedback

List Feedback

List of feedback

List Projects

List Projects

List Available Projects

Create a Feedback

Create a Feedback

Creates a new feedback entry in Userback.

List Comments

List Comments

List comments from a feedback

List Members

List Members

Lists available Members

List SessionRecordings

List SessionRecordings

Lists available SessionRecordings

Request a new Action for Userback

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Frequently Asked Questions

How do I start an integration between Userback and Animal Crossing: Pocket Camp?

To start, connect both your Userback and Animal Crossing: Pocket Camp accounts to viaSocket. Once connected, you can set up a workflow where an event in Userback triggers actions in Animal Crossing: Pocket Camp (or vice versa).

Can we customize how data from Userback is recorded in Animal Crossing: Pocket Camp?

Absolutely. You can customize how Userback data is recorded in Animal Crossing: Pocket Camp. This includes choosing which data fields go into which fields of Animal Crossing: Pocket Camp, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Userback and Animal Crossing: Pocket Camp?

The data sync between Userback and Animal Crossing: Pocket Camp typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Userback to Animal Crossing: Pocket Camp?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Userback and Animal Crossing: Pocket Camp?

Yes, you can set conditional logic to control the flow of data between Userback and Animal Crossing: Pocket Camp. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.

Userback

About Userback

Userback is a visual feedback and bug tracking tool designed to streamline the process of collecting feedback from users and managing it efficiently. It allows teams to gather annotated screenshots, video recordings, and comments directly from users, making it easier to identify and resolve issues quickly.

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Animal Crossing: Pocket Camp

About Animal Crossing: Pocket Camp

Animal Crossing: Pocket Camp is a mobile game that allows players to create and manage their own campsite, interact with animal characters, and engage in various activities like fishing, bug catching, and crafting. It's a delightful and relaxing experience for fans of the Animal Crossing series.

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