IntegrationsUserbackRepurpose LOL
Userback + Repurpose LOL

Connect Userback and Repurpose LOL to Build Intelligent Automations

Choose a Trigger

Userback

When this happens...

Choose an Action

Repurpose LOL

Automatically do this!

Use the Built-in Integrations

Actions and Triggers

When this happensTriggers

A trigger is an event that starts a workflow.

New Feedback

New Feedback

Triggered when a new feedback is submitted in Userback.

Request a new Trigger for Userback

Do thisActions

Action is the task that follows automatically within your Userback integrations.

List Feedback

List Feedback

List of feedback

List Projects

List Projects

List Available Projects

Create a Feedback

Create a Feedback

Creates a new feedback entry in Userback.

List Comments

List Comments

List comments from a feedback

List Members

List Members

Lists available Members

List SessionRecordings

List SessionRecordings

Lists available SessionRecordings

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Frequently Asked Questions

How do I start an integration between Userback and Repurpose LOL?

To start, connect both your Userback and Repurpose LOL accounts to viaSocket. Once connected, you can set up a workflow where an event in Userback triggers actions in Repurpose LOL (or vice versa).

Can we customize how data from Userback is recorded in Repurpose LOL?

Absolutely. You can customize how Userback data is recorded in Repurpose LOL. This includes choosing which data fields go into which fields of Repurpose LOL, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Userback and Repurpose LOL?

The data sync between Userback and Repurpose LOL typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Userback to Repurpose LOL?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Userback and Repurpose LOL?

Yes, you can set conditional logic to control the flow of data between Userback and Repurpose LOL. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.

Userback

About Userback

Userback is a visual feedback and bug tracking tool designed to streamline the process of collecting feedback from users and managing it efficiently. It allows teams to gather annotated screenshots, video recordings, and comments directly from users, making it easier to identify and resolve issues quickly.

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Repurpose LOL

About Repurpose LOL

Repurpose LOL is a platform designed to help users efficiently repurpose and distribute their content across various social media platforms. It automates the process of transforming existing content into different formats suitable for multiple channels, enhancing reach and engagement.

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