IntegrationsUrableAnimal Crossing: Pocket Camp
Urable + Animal Crossing: Pocket Camp

Connect Urable and Animal Crossing: Pocket Camp to Build Intelligent Automations

Choose a Trigger

Urable

When this happens...

Choose an Action

Animal Crossing: Pocket Camp

Automatically do this!

Enable Integrations or automations with these events of Urable and Animal Crossing: Pocket Camp

Enable Integrations or automations with these events of Urable and Animal Crossing: Pocket Camp

Triggers

New Customer

New Customer

Trigger when a new customer created.

Update Customer

Update Customer

Triggers when an existing customer is updated.

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Actions

Search Customer

Search Customer

Retrieves the detail of customer based on email address.

List All Items

List All Items

Retrieves the detail of all items.

Create Customer

Create Customer

Creates a new customer

Update Customer

Update Customer

Updates an existing customer

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Frequently Asked Questions

How do I start an integration between Urable and Animal Crossing: Pocket Camp?

To start, connect both your Urable and Animal Crossing: Pocket Camp accounts to viaSocket. Once connected, you can set up a workflow where an event in Urable triggers actions in Animal Crossing: Pocket Camp (or vice versa).

Can we customize how data from Urable is recorded in Animal Crossing: Pocket Camp?

Absolutely. You can customize how Urable data is recorded in Animal Crossing: Pocket Camp. This includes choosing which data fields go into which fields of Animal Crossing: Pocket Camp, setting up custom formats, and filtering out unwanted information.

How often does the data sync between Urable and Animal Crossing: Pocket Camp?

The data sync between Urable and Animal Crossing: Pocket Camp typically happens in real-time through instant triggers. And a maximum of 15 minutes in case of a scheduled trigger.

Can I filter or transform data before sending it from Urable to Animal Crossing: Pocket Camp?

Yes, viaSocket allows you to add custom logic or use built-in filters to modify data according to your needs.

Is it possible to add conditions to the integration between Urable and Animal Crossing: Pocket Camp?

Yes, you can set conditional logic to control the flow of data between Urable and Animal Crossing: Pocket Camp. For instance, you can specify that data should only be sent if certain conditions are met, or you can create if/else statements to manage different outcomes.

Urable

About Urable

Urable is an application designed for automotive businesses that specialize in detailing, paint protection film, vinyl wrapping, tinting, and ceramic coating. As a cloud-based application with dedicated mobile apps, it allows you to run your business from multiple devices in real-time.

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Animal Crossing: Pocket Camp

About Animal Crossing: Pocket Camp

Animal Crossing: Pocket Camp is a mobile game that allows players to create and manage their own campsite, interact with animal characters, and engage in various activities like fishing, bug catching, and crafting. It's a delightful and relaxing experience for fans of the Animal Crossing series.

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